Essay: Discussion on inequalities in gaming
The results ascertain that women are still underrepresented in the video gaming industry. It is clear from the outset as only 30% of the entire population was represented by women. As indicated in the literature review, this is attributed to various factors that range from the prevalence of violent these in the video games to the inferior roles that women play in the same. This is further compounded by the traditional perception that women are accorded in the society. This presumption is also affirmed by a significant percentage of the population that ascertains that the video gaming industry is dominated by men.
The introduction of Lara Croft in the video gaming industry also had various implications on the video gamers. A significant percentage of the population ascertains that Lara plays a critical role in enhancing feminism. Notably all gamers are aware of the Tomb Raider because of this unique characteristic. In addition, this study shows that the entire population appreciates her presence in the industry. Since the introduction of the Lara, most gamers acknowledge that the themes in video gaming have undergone various changes. This can be attributed to an increase in the number of female gamers in the industry. Most games have incorporated feminine aspects in their themes and increasingly, women are being accorded recognition within this context.
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